It is not a secret that online video games, apart from bringing fun and effectively consuming your time, could also be used for educational purposes. Over the past decades, they've become very popular with teachers, parents and, of course, kids. In fact, they've even acquired quite a stable position within the educational system, they've even penetrated in to the K-12 classroom, and now help students learn digital technologies and computer while mastering their skills and expertise in academic subjects (for example maths, languages, painting, physics, basic principles of management and economics, etc.)
Online games can therefore rightfully be named the efficient means of teaching, evaluating and controlling students, to convey nothing of boosting their motivation to review. Moreover, they allow the teachers, parents and pupils see the progress of the latter from the lapse of time - seeing their performance improving, realizing the progress they're making and receiving more responsible regarding their studies.
So, what are benefits of using flash games within the learning process?
Playing video games is an activity that delivers the children with the possibility to develop their skills while have fun. Moreover, games can be used by teachers and parents for the evaluation of the kids' skills and knowledge. Of course they're able to hardly be termed as a proper and outstanding assessment tool (unless we have been talking about proper educational games), still they allow to judge students' skills as well as the progress they're making to learn.
Which is much more, electronic games are compact and easily accessible. Very important is, to mind, the introduction of students' creative skills while playing some kinds of games - e.g. some of the painting games have to have a creative approach.
Playing quality games evokes within the children the a feeling of responsibility for learning and encourages the crooks to acquire potentially profitable new skills, together with the introduction of creativity. Playing video games isn't only a skills-assessing tool, but also the approach to intensify the training process and earn it more effective and interesting. The spirit of healthy levels of competition are also probably be evoked within the kids - given that they will surely want to earn more scores than their peers, to complete the game faster, etc.
The online video games can be used for developing and demonstrating certain skills and knowledge, most of which are:
- Using computer skills (essential to virtually any activity).
- The expertise in mathematics. Nice instances of maths games are 'The Equator' (in which you should solve simple equations but non-stop and in a certain time period limit, so it virtually blows your head!) or 'Ben 10 Mathrix' in which you are answering questions on maths.
- Management skills. Some instances of such games are 'Beauty Resort' (where your task is usually to work your way up from a small spa to your luxury resort with all the principles of time management and managing organization) and 'Hotel Management' (in which you are managing a hotel).
- Creative skills. There are games, as an example, that combine creative skills with expertise in maths - e.g. 'Winnie, Tigger and Piglet Color Maths' or 'Mickey and Friends Coloring Maths Game'. They provide a great possibility to train maths skills while coloring a photo - solving simple equations kids figure out which color they should use per detail of the picture.
All in most, organic beef conclude that using online video games for learning and teaching purposes is very very therapeutic for many different reasons: accessibility, convenience, time spent - and, of course, pleasure exposed to the children.